Procedural texture with 2D Mapping

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provisory
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Procedural texture with 2D Mapping

Post by provisory » Thu Jan 10, 2019 5:23 pm

How can I use a procedural texture in BlendLuxCore with 2D Mapping?
Currently I'd like to use something like a stretched Perlin Noise (for randomised stripes) and I'd like it to follow the edges of the object.
So it should use the UV map.

provisory
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Joined: Wed Aug 01, 2018 4:26 pm

Re: Procedural texture with 2D Mapping

Post by provisory » Fri Jan 11, 2019 2:42 pm

I will try to ask differently.
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?

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B.Y.O.B.
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Re: Procedural texture with 2D Mapping

Post by B.Y.O.B. » Fri Jan 11, 2019 2:53 pm

LuxCore has a mapping called "uvmapping3d", but it is not exposed in the Blender addon (and I'm not sure it works like the feature you need).
https://wiki.luxcorerender.org/LuxCore_ ... .1#Mapping

I fear you will have to create a 2D imagemap of the noise and use that.
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provisory
Posts: 96
Joined: Wed Aug 01, 2018 4:26 pm

Re: Procedural texture with 2D Mapping

Post by provisory » Fri Jan 11, 2019 3:02 pm

:(
Anyway, thanks for your answer.

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