Rendering Point Lights

Use this forum for general user support and related questions.
Post Reply
gyrocam
Posts: 2
Joined: Thu Dec 06, 2018 7:46 pm

Rendering Point Lights

Post by gyrocam » Mon Dec 31, 2018 9:39 am

I would like to create some out-of-focus lights in the distance of my scene. I've found lamps pointed at the camera do not render in the camera. I've had some success using emission objects. I would like to recreate some thing like the scene pictured here. This was created a while back with Blender 2.49 and rendered with LuxRender. As I recall, (i could be wrong) i used point lights rather than emission objects, and the bokeh effect is more organic than using emission objects. Here is my recent example of the bokeh effect (6 F-stop blades) with emission objects.

User avatar
B.Y.O.B.
Developer
Posts: 1934
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Rendering Point Lights

Post by B.Y.O.B. » Mon Dec 31, 2018 9:46 am

Point lights are not intersectible since they are a point. So they are invisible to the camera.
You will need meshlights/arealights.
Support LuxCoreRender project with salts and bounties

gyrocam
Posts: 2
Joined: Thu Dec 06, 2018 7:46 pm

Re: Rendering Point Lights

Post by gyrocam » Mon Dec 31, 2018 10:43 pm

B.Y.O.B. wrote:
Mon Dec 31, 2018 9:46 am
Point lights are not intersectible since they are a point. So they are invisible to the camera.
You will need meshlights/arealights.
Thank you! Thanks for the quick response.

Post Reply