Strand primitive in blendluxcore?

Use this forum for general user support and related questions.
Post Reply
davorin
Posts: 19
Joined: Fri Oct 05, 2018 1:41 pm

Strand primitive in blendluxcore?

Post by davorin » Thu Oct 11, 2018 11:32 am

The wiki pages doesn't mention the differences between the standalone and the blender plugin version...

But I guess some features are left out in the blender plugin like the hair and fur feature?
Are there other features which blendluxcore is missing (will neve rhave) ?
macOS 10.3.6, i7-7700, 32GB RAM, GTX1060 6GB

User avatar
B.Y.O.B.
Developer
Posts: 1804
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Strand primitive in blendluxcore?

Post by B.Y.O.B. » Thu Oct 11, 2018 11:45 am

Blender hair is converted to LuxCore strands.
The hair conversion was recently improved, see this thread (also for some example images): viewtopic.php?f=4&t=591&start=20#p6070
davorin wrote:
Thu Oct 11, 2018 11:32 am
Are there other features which blendluxcore is missing (will neve rhave) ?
Not many. There are a few mentioned in the readme.

Also, luxcoreui has some features which BlendLuxCore doesn't expose, but that's because luxcoreui is a tool for developers rather than for end users.
So you will e.g. find in luxcoreui the BidirVM render engine, which is experimental and not really usable yet, see viewtopic.php?f=4&t=657#p6583
But if this engine would be improved to a usable state in the future, it would of course be exposed in BlendLuxCore.
Support LuxCoreRender project with salts and bounties

Post Reply