I know this feature is in the feature poll for 2.1/2.2
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
other than insane memory consumption, pretty great performance +/-6min. render in 4K(denoising with nvidia though).
randomize color workaround?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: randomize color workaround?
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.lacilaci wrote: ↑Thu Sep 06, 2018 2:22 pm But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
Re: randomize color workaround?
Thanks. Also thanks for all the work you do.Dade wrote: ↑Thu Sep 06, 2018 3:09 pmYou could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.lacilaci wrote: ↑Thu Sep 06, 2018 2:22 pm But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
I really want to keep using luxcore as much as it's possible.
Re: randomize color workaround?
lacilaci very nice image with the rendered trees in the first post.