Water absorption scattering values.

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Sprocket
Posts: 6
Joined: Fri Mar 09, 2018 12:31 pm

Water absorption scattering values.

Post by Sprocket » Fri Aug 10, 2018 10:01 pm

I remember back on the old luxrender forums there was alot of info about scattering values taken from papers, or converted from papers. rum Unfortunately the internet archive of the forum site does not have those pages saved (unless i just didnt find a good snaphot)

I was wondering if anyone had some absorption and scattering values for water? I did at one stage, but Ive lost the blend files...
underwater test v2.png
Also is there any plans or possibility to include a tabulated data texture in the future?

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Sprocket
Posts: 6
Joined: Fri Mar 09, 2018 12:31 pm

Re: Water absorption scattering values.

Post by Sprocket » Tue Aug 14, 2018 8:23 am

I found my old files hidden away on a hard drive.

Updated the scene for Luxcore. I did have to invert the absorption values though.
underwater final (luxcore bidir 16k).png

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