Trying to make fog effect
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- Leandro Oliveira
- Posts: 74
- Joined: Thu Aug 27, 2020 6:05 pm
- Location: Brazil
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Trying to make fog effect
Hi,
I´ve tried to make fog effect in my scene, but no success. I used this Dravia video (https://youtu.be/gvo9WLBqNVU) as a guide, but I can´t see the effect.
I´m running Lux 2.5 Daily Built from January 19th on Blender 2.91.
Scene attached.
Thanks,
I´ve tried to make fog effect in my scene, but no success. I used this Dravia video (https://youtu.be/gvo9WLBqNVU) as a guide, but I can´t see the effect.
I´m running Lux 2.5 Daily Built from January 19th on Blender 2.91.
Scene attached.
Thanks,
Re: Trying to make fog effect
Here:Leandro Oliveira wrote: ↑Fri Jan 22, 2021 7:10 pm Hi,
I´ve tried to make fog effect in my scene, but no success. I used this Dravia video (https://youtu.be/gvo9WLBqNVU) as a guide, but I can´t see the effect.
I´m running Lux 2.5 Daily Built from January 19th on Blender 2.91.
Scene attached.
Thanks,
Mist Luxcore.blend
Note, Fog's Interior Volume is Corridor's Exterior Volume.
Take care
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- Mistiqlc.blend
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- Leandro Oliveira
- Posts: 74
- Joined: Thu Aug 27, 2020 6:05 pm
- Location: Brazil
- Contact:
Re: Trying to make fog effect
Thank you, kintuX!
- Leandro Oliveira
- Posts: 74
- Joined: Thu Aug 27, 2020 6:05 pm
- Location: Brazil
- Contact:
Re: Trying to make fog effect
@kintuX, I noted that you used a valor of 5 for priority, on Heterogenous Volume node. What is it for?
Re: Trying to make fog effect
From documentation:Leandro Oliveira wrote: ↑Mon Jan 25, 2021 11:44 pm @kintuX, I noted that you used a valor of 5 for priority, on Heterogenous Volume node. What is it for?
https://wiki.luxcorerender.org/LuxCoreR ... e_PriorityVolume Priority
Volumes have a priority setting, which is an integer number.
In regions where volumes overlap, the volume with highest priority is chosen and replaces all other volumes.
Re: Trying to make fog effect
Hey, Leandro. You can also check this file with simple homo- and heterogen volume.
- Attachments
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- Mist Luxcore.blend
- (1.4 MiB) Downloaded 216 times
- Leandro Oliveira
- Posts: 74
- Joined: Thu Aug 27, 2020 6:05 pm
- Location: Brazil
- Contact:
Re: Trying to make fog effect
Thank you, kintuX!kintuX wrote: ↑Tue Jan 26, 2021 8:15 amFrom documentation:Leandro Oliveira wrote: ↑Mon Jan 25, 2021 11:44 pm @kintuX, I noted that you used a valor of 5 for priority, on Heterogenous Volume node. What is it for?
https://wiki.luxcorerender.org/LuxCoreR ... e_PriorityVolume Priority
Volumes have a priority setting, which is an integer number.
In regions where volumes overlap, the volume with highest priority is chosen and replaces all other volumes.
- Leandro Oliveira
- Posts: 74
- Joined: Thu Aug 27, 2020 6:05 pm
- Location: Brazil
- Contact:
Re: Trying to make fog effect
Thank you very much, DionXein! I´m studying your file, too.
Re: Trying to make fog effect
Pay your attention to Camera's volume auto-detect. With premade volumes no need in Fog object. But in example from @kintuX Camera volume autodetects happens from Corridor exterior volume(because it have only inner normals direction).Leandro Oliveira wrote: ↑Tue Jan 26, 2021 12:34 pm Thank you very much, DionXein! I´m studying your file, too.
- Leandro Oliveira
- Posts: 74
- Joined: Thu Aug 27, 2020 6:05 pm
- Location: Brazil
- Contact:
Re: Trying to make fog effect
So, for atmospheric volumes, I have to use always a volume connected to the camera, right?DionXein wrote: ↑Tue Jan 26, 2021 1:09 pmPay your attention to Camera's volume auto-detect. With premade volumes no need in Fog object. But in example from @kintuX Camera volume autodetects happens from Corridor exterior volume(because it have only inner normals direction).Leandro Oliveira wrote: ↑Tue Jan 26, 2021 12:34 pm Thank you very much, DionXein! I´m studying your file, too.