Viewport shading not working as expected

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Asticles
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Viewport shading not working as expected

Post by Asticles » Thu Jan 11, 2018 9:49 am

Hi all

I've seen that viewport shading (Material and Texture) options are not working, they're not showing the applied image texture to the node.

Windows build.

Regards.
Salvador Ureña

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B.Y.O.B.
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Re: Viewport shading not working as expected

Post by B.Y.O.B. » Thu Jan 11, 2018 2:38 pm

Can you describe more closely what is happening and how it should look like?
Maybe with screenshots, or compare to Cycles?
I guess you mean that you plug a diffuse texture in a LuxCore node tree and it does not show up in the OpenGL viewport?

Asticles
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Re: Viewport shading not working as expected

Post by Asticles » Thu Jan 11, 2018 6:07 pm

Yes, exactly. Thanks for the answer.
Also the material viewport seems not very useful.
Salvador Ureña

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B.Y.O.B.
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Re: Viewport shading not working as expected

Post by B.Y.O.B. » Thu Jan 11, 2018 7:12 pm

All of these are areas I have not touched at all yet.
I created an issue for later: https://github.com/LuxCoreRender/BlendLuxCore/issues/38

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