In the last blendluxcore daily the glass looks deformed like the mesh has no thickness, in the released 2.5 beta 1 on github https://github.com/LuxCoreRender/BlendL ... _v2.5beta1 it looks ok.
Here is the test file:
latest version
original 2.5 beta 1
glass shadow bug
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: glass shadow bug
Thanks Dade, i checked the latest version and the problem is fixed.