Rendering
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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- Posts: 6
- Joined: Tue Nov 03, 2020 5:04 pm
Rendering
Is there a fixed speed for rendering, because my samples only go up by 1 every time the film refreshes.
Re: Rendering
No, rendering speed depends on your scene configuration and the hardware you have available.
If your samples go up that slowly, your scene might be very hard to render, or your hardware is very slow. Can you give us more details about both?
If your samples go up that slowly, your scene might be very hard to render, or your hardware is very slow. Can you give us more details about both?
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- Posts: 6
- Joined: Tue Nov 03, 2020 5:04 pm
Re: Rendering
My scene isn't that complex it's just a cup with water in it. I think my pc is just trash (No Gpu and a somewhat slow and outdated Cpu)
Re: Rendering
Maybe we can help improve renderspeed if you share more about itSkilled420 wrote: ↑Tue Nov 03, 2020 5:49 pm My scene isn't that complex it's just a cup with water in it. I think my pc is just trash (No Gpu and a somewhat slow and outdated Cpu)
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Re: Rendering
It is a Cup with Water in it. I'm planning to add ice cubes, water bubbles and water vapour to it. I am also using Caustics.
Re: Rendering
I mean the blendfile if it is not too private for youSkilled420 wrote: ↑Tue Nov 03, 2020 6:30 pm It is a Cup with Water in it. I'm planning to add ice cubes, water bubbles and water vapour to it. I am also using Caustics.
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Re: Rendering
Here is the blend file:https://drive.google.com/file/d/1uJ-EYg ... sp=sharing
How do I also get rid of the black parts of the glass?
How do I also get rid of the black parts of the glass?
Re: Rendering
I'm getting 1.6 M samples/sec here on a Ryzen 7 2700x, which is quite high samples/sec for Bidir. So the slowness on your side is most likely due to your hardware.
I would recommend to re-create your glass and liquid materials using LuxCore nodes, because you will need to use the volume priority setting to handle the overlapping glass and liquid correctly. I have done that in the attached .blend file. (also, Cycles procedural textures are not supported in LuxCore)
I would recommend to re-create your glass and liquid materials using LuxCore nodes, because you will need to use the volume priority setting to handle the overlapping glass and liquid correctly. I have done that in the attached .blend file. (also, Cycles procedural textures are not supported in LuxCore)
You need to raise the max. path depth:
- Attachments
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- Cup2.blend
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Re: Rendering
How would I create something that looks like this:
Re: Rendering
A nice tutorial theme will think about it.How would I create something that looks like this: