Rendering

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Skilled420
Posts: 6
Joined: Tue Nov 03, 2020 5:04 pm

Rendering

Post by Skilled420 »

Is there a fixed speed for rendering, because my samples only go up by 1 every time the film refreshes.
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Rendering

Post by B.Y.O.B. »

No, rendering speed depends on your scene configuration and the hardware you have available.
If your samples go up that slowly, your scene might be very hard to render, or your hardware is very slow. Can you give us more details about both?
Skilled420
Posts: 6
Joined: Tue Nov 03, 2020 5:04 pm

Re: Rendering

Post by Skilled420 »

My scene isn't that complex it's just a cup with water in it. I think my pc is just trash (No Gpu and a somewhat slow and outdated Cpu)
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Rendering

Post by Sharlybg »

Skilled420 wrote: Tue Nov 03, 2020 5:49 pm My scene isn't that complex it's just a cup with water in it. I think my pc is just trash (No Gpu and a somewhat slow and outdated Cpu)
Maybe we can help improve renderspeed if you share more about it :idea:
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
Skilled420
Posts: 6
Joined: Tue Nov 03, 2020 5:04 pm

Re: Rendering

Post by Skilled420 »

It is a Cup with Water in it. I'm planning to add ice cubes, water bubbles and water vapour to it. I am also using Caustics.
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Rendering

Post by Sharlybg »

Skilled420 wrote: Tue Nov 03, 2020 6:30 pm It is a Cup with Water in it. I'm planning to add ice cubes, water bubbles and water vapour to it. I am also using Caustics.
I mean the blendfile if it is not too private for you ;)
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
Skilled420
Posts: 6
Joined: Tue Nov 03, 2020 5:04 pm

Re: Rendering

Post by Skilled420 »

Here is the blend file:https://drive.google.com/file/d/1uJ-EYg ... sp=sharing
How do I also get rid of the black parts of the glass?
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Rendering

Post by B.Y.O.B. »

I'm getting 1.6 M samples/sec here on a Ryzen 7 2700x, which is quite high samples/sec for Bidir. So the slowness on your side is most likely due to your hardware.

I would recommend to re-create your glass and liquid materials using LuxCore nodes, because you will need to use the volume priority setting to handle the overlapping glass and liquid correctly. I have done that in the attached .blend file. (also, Cycles procedural textures are not supported in LuxCore)
Skilled420 wrote: Wed Nov 04, 2020 2:38 pm How do I also get rid of the black parts of the glass?
You need to raise the max. path depth:
Attachments
path depth = 20
path depth = 20
path depth = 40
path depth = 40
Cup2.blend
(1.78 MiB) Downloaded 136 times
Skilled420
Posts: 6
Joined: Tue Nov 03, 2020 5:04 pm

Re: Rendering

Post by Skilled420 »

How would I create something that looks like this:Image
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Rendering

Post by Sharlybg »

How would I create something that looks like this:
A nice tutorial theme :idea: will think about it.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
Post Reply