Hello all,
Do you know if there is any option in LuxCoreRender to do a Pseudo Colour Exposure that measures the lux on the surfaces of a scene?
Like in here?
Pseudo Color Exposure (LUX)
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
-
- Posts: 17
- Joined: Wed Oct 28, 2020 2:39 pm
Re: Pseudo Color Exposure (LUX)
Thank you. I actually Found it under scene, color management, false colour.
This scale varies if I modify the exposure. If I leave the exposure at 1, I still get a blue color for the lux of the sun which usually translates as 250 lux which is not enough for direct sun lux. What am I doing wrong here?
This scale varies if I modify the exposure. If I leave the exposure at 1, I still get a blue color for the lux of the sun which usually translates as 250 lux which is not enough for direct sun lux. What am I doing wrong here?
Re: Pseudo Color Exposure (LUX)
Your screenshot is super tiny.
But it appears you are using some false-color mode built into Blender. I don't know how that behaves, but it's not what Dade meant.
Also, make sure to set the sun and sky gain to 1 for your use case.
But it appears you are using some false-color mode built into Blender. I don't know how that behaves, but it's not what Dade meant.
Also, make sure to set the sun and sky gain to 1 for your use case.