Brick texture use in materials for boards
Posted: Thu Oct 15, 2020 3:00 pm
Hi guys, I have a question.
Working on Archviz in Cycles, there's a super useful way to do semi procedural material for decking and similar stuff. It uses the brick texture to offset UV's of diffuse, roughness and bump maps, drive the color and roughness variations by color multiplying those maps, and of course, bump.
As I'm trying to move my work to Luxcore, at least for the interior scenes, and I use this kind of material a lot, I tried to replicate something like this within Luxcore material nodes, but as I'm new to it, they look less readable to me and I fail.
First of all, Luxcore brick tex is 3D, which is great for most uses, but It bugs me with this one.
Then, there's this thing with nodes and color / vector input types that look more strict here and so on...
Did someone mess with this kind of thing and would like to share a possible solution?
Thanks!
Working on Archviz in Cycles, there's a super useful way to do semi procedural material for decking and similar stuff. It uses the brick texture to offset UV's of diffuse, roughness and bump maps, drive the color and roughness variations by color multiplying those maps, and of course, bump.
As I'm trying to move my work to Luxcore, at least for the interior scenes, and I use this kind of material a lot, I tried to replicate something like this within Luxcore material nodes, but as I'm new to it, they look less readable to me and I fail.
First of all, Luxcore brick tex is 3D, which is great for most uses, but It bugs me with this one.
Then, there's this thing with nodes and color / vector input types that look more strict here and so on...
Did someone mess with this kind of thing and would like to share a possible solution?
Thanks!