Lighting for Shader Ball

Use this forum for general user support and related questions.
Post Reply
Posts: 566
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Lighting for Shader Ball

Post by Racleborg » Thu Apr 19, 2018 6:57 pm

(started this in General Discussion. Sorry for the double post)


When using B.Y.O.B's Shader Ball and I turn the Tonemapper/Autobrightness OFF in the camera settings, then I have to turn the Default Light Group gain down to .001 to get the what appears to me to be the same result as if the Tonemapper/Autobrightness was ON. Is that correct?


Post Reply