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Helo
Posts: 4 Joined: Thu Aug 27, 2020 10:28 am
Post
by Helo » Thu Aug 27, 2020 10:38 am
Hi all,
I'm a total newbie on LuxCore, I started using it 2 days ago on Blender 2.83 and it was working without problems,
today, I have no idea why on all the scenes I try to open I got this error message and I can't render anything.
Code: Select all
OpenCL driver API error (code: -30, file/Users/runner/work/1/s/src/luxrays/utils.cpp, line:366): CL_INVALID_VALUE
I'm Running blender 2.83 on a Macbook Pro 2017 - 3.1 GHz Quad-Core Intel Core i7 - Radeon Pro 560 4 GB
Mac Os Catalina 10.15.6
any help?
thanks
Dade
Developer
Posts: 5672 Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy
Post
by Dade » Thu Aug 27, 2020 10:43 am
Does the i7 have and integrated GPU ? Are you trying to use the Intel GPU ?
Try to post all console log, not just the error line.
Helo
Posts: 4 Joined: Thu Aug 27, 2020 10:28 am
Post
by Helo » Thu Aug 27, 2020 10:46 am
I am using the Radeon 560 to render
I don't know if this is the console log you mean
Code: Select all
Traceback (most recent call last):
File "/Users/Jay/Library/Application Support/Blender/2.83/scripts/addons/BlendLuxCore/ui/render_performance.py", line 57, in draw
opencl = context.scene.luxcore.opencl
AttributeError: 'LuxCoreScene' object has no attribute 'opencl'
location: <unknown location>:-1
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:
Post
by B.Y.O.B. » Thu Aug 27, 2020 10:50 am
Which LuxCore version are you using?
Does it also happen with the latest builds of v2.5?
Helo wrote: ↑ Thu Aug 27, 2020 10:46 am
I don't know if this is the console log you mean
Code: Select all
Traceback (most recent call last):
File "/Users/Jay/Library/Application Support/Blender/2.83/scripts/addons/BlendLuxCore/ui/render_performance.py", line 57, in draw
opencl = context.scene.luxcore.opencl
AttributeError: 'LuxCoreScene' object has no attribute 'opencl'
location: <unknown location>:-1
This error is unrelated to the first one.
Helo
Posts: 4 Joined: Thu Aug 27, 2020 10:28 am
Post
by Helo » Thu Aug 27, 2020 11:10 am
B.Y.O.B. wrote: ↑ Thu Aug 27, 2020 10:50 am
Which LuxCore version are you using?
Does it also happen with the latest builds of v2.5?
Helo wrote: ↑ Thu Aug 27, 2020 10:46 am
I don't know if this is the console log you mean
Code: Select all
Traceback (most recent call last):
File "/Users/Jay/Library/Application Support/Blender/2.83/scripts/addons/BlendLuxCore/ui/render_performance.py", line 57, in draw
opencl = context.scene.luxcore.opencl
AttributeError: 'LuxCoreScene' object has no attribute 'opencl'
location: <unknown location>:-1
This error is unrelated to the first one.
Uh, so I guess I have no idea how to see the complete log on the console,
I'm using BlendLuxCore v2.4 , I do not see a 2.5 on the website
B.Y.O.B.
Developer
Posts: 4146 Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:
Post
by B.Y.O.B. » Thu Aug 27, 2020 11:16 am
Helo wrote: ↑ Thu Aug 27, 2020 11:10 am
Uh, so I guess I have no idea how to see the complete log on the console,
Start Blender from a terminal, try to render until you get the "error code -30 - Cl_invalid_value" error, then close Blender and the log leading up to the error should be visible in the terminal.
Helo wrote: ↑ Thu Aug 27, 2020 11:10 am
I'm using BlendLuxCore v2.4 , I do not see a 2.5 on the website
It's here:
https://github.com/LuxCoreRender/BlendLuxCore/releases
("BlendLuxCore latest build")
Helo
Posts: 4 Joined: Thu Aug 27, 2020 10:28 am
Post
by Helo » Thu Aug 27, 2020 11:42 am
B.Y.O.B. wrote: ↑ Thu Aug 27, 2020 11:16 am
Helo wrote: ↑ Thu Aug 27, 2020 11:10 am
Uh, so I guess I have no idea how to see the complete log on the console,
Start Blender from a terminal, try to render until you get the "error code -30 - Cl_invalid_value" error, then close Blender and the log leading up to the error should be visible in the terminal.
Helo wrote: ↑ Thu Aug 27, 2020 11:10 am
I'm using BlendLuxCore v2.4 , I do not see a 2.5 on the website
It's here:
https://github.com/LuxCoreRender/BlendLuxCore/releases
("BlendLuxCore latest build")
ok, no clue why, but starting Blender for terminal kinda fixed the issue....
Thank you so much!