The problem is the following:
Normal maps break the material in the render, the same goes for bumps.
This only happens with gpu.
On cpu the materials work fine.
GPU:
https://drive.google.com/file/d/15cI2qL ... sp=sharing
CPU:
https://drive.google.com/file/d/1x6DKHi ... sp=sharing
My specs:
intel i5 3330 3ghz
amd rx470
8gb ram
Win 10
Blender 2.83.4 and 2.82
luxcore 2.4
Problem with normal maps/bump and GPU/OPENCL
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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- Posts: 4
- Joined: Fri Jul 10, 2020 2:27 pm
Re: Problem with normal maps/bump and GPU/OPENCL
As far as I know, it is a AMD driver bug: https://github.com/LuxCoreRender/BlendL ... issues/530
Because the same code works fine on:
- Intel OpenCL CPU
- NVIDIA OpenCL
- NVIDIA CUDA
- NVIDIA CUDA+Optix
Because the same code works fine on:
- Intel OpenCL CPU
- NVIDIA OpenCL
- NVIDIA CUDA
- NVIDIA CUDA+Optix