Ceramic / teeth material
Posted: Tue Aug 04, 2020 7:49 pm
Hi,
What would be the most sensible / correct way to create a ceramic / teeth material in LuxCoreRender?
Right now I'm doing it with the node setup below. I can imagine adding a homogeneous volume would add the SSS that is present in teeth.
What would be the most sensible / correct way to create a ceramic / teeth material in LuxCoreRender?
Right now I'm doing it with the node setup below. I can imagine adding a homogeneous volume would add the SSS that is present in teeth.