Why does this happen with displacement? In this image it's just a regular UV Sphere, but any object I use it seems to break it apart.
Using 2.4 (tried last from the site and also one of the beta builds I used before) with Blender 2.83.3 and 2.83.1
It's actually the first time I tried to use displacement. I followed some tutorials but maybe I missed something?
Displacement problem
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Displacement problem
Set Object to Shade Smooth. "Flat" breaks rendertime displacement - common to raytracers.
Re: Displacement problem
Damn, I can't believe I didn't think of that. It should've been obvious given where the breaks occurred.
Thanks a lot!
Thanks a lot!