Fresnel properties of LuxCoreRender materials

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MetinSeven
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Fresnel properties of LuxCoreRender materials

Post by MetinSeven »

Hi,

Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties?

I'm asking this because Cycles doesn't have this in its standard materials. You need to add a Fresnel node, and that falloff is not physically correct.

I believe Cycles Principled materials do have built-in Fresnel, but I've read somewhere that they're not physically correct, but artist-friendly, like most of the Principled algorithms.

Thanks.
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Dade
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Re: Fresnel properties of LuxCoreRender materials

Post by Dade »

MetinSeven wrote: Sun Jul 19, 2020 12:23 pm Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties?
Yes, in all of them: Glossy, Disney, Metal, etc.
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MetinSeven
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Re: Fresnel properties of LuxCoreRender materials

Post by MetinSeven »

Nice, thanks! 👍
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