Hi,
Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties?
I'm asking this because Cycles doesn't have this in its standard materials. You need to add a Fresnel node, and that falloff is not physically correct.
I believe Cycles Principled materials do have built-in Fresnel, but I've read somewhere that they're not physically correct, but artist-friendly, like most of the Principled algorithms.
Thanks.
Fresnel properties of LuxCoreRender materials
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- MetinSeven
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Fresnel properties of LuxCoreRender materials
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Re: Fresnel properties of LuxCoreRender materials
Yes, in all of them: Glossy, Disney, Metal, etc.MetinSeven wrote: ↑Sun Jul 19, 2020 12:23 pm Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties?
- MetinSeven
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Re: Fresnel properties of LuxCoreRender materials
Nice, thanks!
visualizer • illustrator • animator • 3D designer — metinseven.nl