This is the question.
Luxcore:
Cycles:
Random Node - How it properly works?
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Random Node - How it properly works?
You need 2 materials with different seed, another way will be use Object ID node
Re: Random Node - How it properly works?
The "Random" node is a random number generator. The input value is mapped to a pseudo-random output depending on the seed and the input value. So you need to plug something random in to get something random out.
In short: it is not the right node for what you want to do.
As Shantarli said, use the Object ID node in "normalized" mode instead (it can be found in the "Utils" category). In LuxCore, object IDs are by default assigned randomly, so they can be used to get a random value per object as long as you don't set an object ID manually.
In short: it is not the right node for what you want to do.
As Shantarli said, use the Object ID node in "normalized" mode instead (it can be found in the "Utils" category). In LuxCore, object IDs are by default assigned randomly, so they can be used to get a random value per object as long as you don't set an object ID manually.
-
- Posts: 24
- Joined: Sat May 23, 2020 5:23 pm