Working with light groups
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Working with light groups
it is possible to control the light groups after rendering like in corona?
Last edited by dobe on Sun Jan 27, 2019 1:36 pm, edited 2 times in total.
Win7 - i7 4770k - GTX 1070ti - GTX 1070 - 32RAM
Re: Working with light groups
You can edit them during the render (final or viewport) and while the render is paused.
However, once you stop a final render, you can no longer edit it. This is a Blender limitation.
See this video: https://youtu.be/TgqHZtWeIXk
You can use a file output node to save them to individual files so you can load those into Photoshop.
https://docs.blender.org/manual/en/late ... /file.html
However, once you stop a final render, you can no longer edit it. This is a Blender limitation.
See this video: https://youtu.be/TgqHZtWeIXk
I don't know what you mean by "renderpath", but you get the light groups as AOVs (passes) in the Blender compositor.
You can use a file output node to save them to individual files so you can load those into Photoshop.
https://docs.blender.org/manual/en/late ... /file.html
Re: Working with light groups
thx. that helps me a lot
one more question:
is there a tutorial how to use the lux AOVs in photoshop (overlay mode) to get the final render image?
that would be grat
one more question:
is there a tutorial how to use the lux AOVs in photoshop (overlay mode) to get the final render image?
that would be grat
Win7 - i7 4770k - GTX 1070ti - GTX 1070 - 32RAM
Re: Working with light groups
No, but it's not much different than in Cycles: https://docs.blender.org/manual/en/late ... #combining
The names are different, but you mostly just add them together.