Brushed bump effect with a procedural texture

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Brushed bump effect with a procedural texture

Post by Storen » Tue May 26, 2020 12:54 am

I am trying to create a brushed surface with a bump texture on a ring. The way I would normally do that in Cycles is by using procedural Noise texture and rotating it with Texture Mapping coordinates. Please see the attached screenshot.

Is there a way to do something similar in LuxCore?

I could just bake the texture in Cycles and import it in LuxCore, but I am hoping there is a way to adjust the settings interactively inside LuxCore.
Noise Rotation.jpg

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