I am trying to create a brushed surface with a bump texture on a ring. The way I would normally do that in Cycles is by using procedural Noise texture and rotating it with Texture Mapping coordinates. Please see the attached screenshot.
Is there a way to do something similar in LuxCore?
I could just bake the texture in Cycles and import it in LuxCore, but I am hoping there is a way to adjust the settings interactively inside LuxCore.
Brushed bump effect with a procedural texture
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.