Blender custom nodes can't be animated

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Sharlybg
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Blender custom nodes can't be animated

Post by Sharlybg »

Material nodes can't be animated. i'm trying to simulate a car brake + back light animation. any alternative ?
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sharlybg wrote: Sun May 03, 2020 4:31 pm Material nodes can't be animated. i'm trying to simulate a car brake + back light animation. any alternative ?
It would be good if someone could make a bug report about this in the Blender bug tracker, I'm not sure if the Blender devs know about this.

If you are comfortable with Python scripting, you can use a frame_change_pre handler as an alternative.
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Re: BlendLuxCore Development

Post by Sharlybg »

Thanks for the help but learn to do it by scripting currently is way too much for the time i have to spent on the animation.
It would be good if someone could make a bug report about this in the Blender bug tracker, I'm not sure if the Blender devs know about this.
i hope to have correctly done it in the right place :roll:

https://developer.blender.org/T76381
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

You could also try to replicate your node setup with Cycles nodes, where keyframes work.
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Re: BlendLuxCore Development

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B.Y.O.B. wrote: Sun May 03, 2020 9:20 pm You could also try to replicate your node setup with Cycles nodes, where keyframes work.
Yes thanks you will go this road finally. another strenght of blendluxcore ability to read in competitor **mind** :mrgreen:
Well done BYOB :idea:
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Re: BlendLuxCore Development

Post by Sharlybg »

Yes thanks you will go this road finally. another strenght of blendluxcore ability to read in competitor **mind** :mrgreen:
Well done BYOB
Heu maybe i will change. because in the mean time this happen.
issue resolve.jpg
https://developer.blender.org/T76381

No issue here using 2.90 (sub 0), branch: master, commit date: 2020-05-01 20:41, hash: rB06839379c5d4 or
2.83 (sub 15), branch: master, commit date: 2020-05-01 21:42, hash: rBbba11c68c404

Please try the latest daily build: https://builder.blender.org/download/

If the problem persists, please let us know so we can re-open the report. Don't forget to mention the specific version you tested again.
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Re: BlendLuxCore Development

Post by Sharlybg »

But the less invasive way will be to use 2.82a with cycles node. ;) . As the fix work in 2.83 and 2.90 i should avoid additional instability with unofficial build.
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Re: BlendLuxCore Development

Post by B.Y.O.B. »

Sharlybg wrote: Mon May 04, 2020 11:16 am As the fix work in 2.83
It's in 2.83? That's great to hear.
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Re: BlendLuxCore Development

Post by Sharlybg »

It's in 2.83? That's great to hear.
tested with 2.83. it work in final render but not in viewport (i mean hiting spacebar "animation play" don't update). and also it doesn't display keyframe in timeline.
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