Looks like the Oidn denoises better small radius even for the BiDirVM.mischterlampe wrote: ↑Thu May 07, 2020 10:54 am So I decreased the lookup radius of the caustic cache and made it 10 times smaller and the result I get with a value of 0.0005 m is good.
It takes forever, almost 10times. And this is just a 1/3 of the resultion. So at the end 1 frame will take 10min*3*3=180min. Uhh.
And the smaller normal map scale of 0.1 on the wall, denoises also better.
Code: Select all
"bidirvm.lightpath.count": 131072,
"bidirvm.startradius.scale": 0.00005,
"bidirvm.alpha": 0.999,
https://streamable.com/r1dujj