mapping & cycles materials w/ Luxcore

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Inscari
Posts: 5
Joined: Wed Apr 29, 2020 8:21 pm

mapping & cycles materials w/ Luxcore

Post by Inscari »

Hi, I did some ramp materials textures for procedural walls (solid modifier) but Luxcore don't read this kind of cycles nodes. It's a way to re-do it in a Luxcore material?

:D
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B.Y.O.B.
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Re: mapping & cycles materials w/ Luxcore

Post by B.Y.O.B. »

In theory all the nodes in your setups have an equivalent in LuxCore, but not all of them were implemented in the Cycles node reader yet.
You will have to recreate the setup with LuxCore nodes like this:
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Inscari
Posts: 5
Joined: Wed Apr 29, 2020 8:21 pm

Re: mapping & cycles materials w/ Luxcore

Post by Inscari »

Thanks! Very nice.

I tried uvProject Modifier (with a rotate null, or 2,). Can be fancy for parametric objects (modifier, Sv) with uvWrap and uv offset (array modifier). I like to use cycles/eevee materials to simplify my workflow :)
Attachments
uvProjectModifer.jpg
null.jpg
uvOffset.jpg
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