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round edges?
Posted: Thu Apr 23, 2020 10:29 am
by jrgmll
Hi everyone. First: congratulations and thanks for this amazing software. Ive always complaint about some features of cycles and finally luxcore is the answer. For sure i will donate and do my best to support this renderer.
The question im trying to find out is if there is a way of converting the sharp edges into rounded ones just for the render.
Thanks in advance
Re: round edges?
Posted: Thu Apr 23, 2020 10:41 am
by B.Y.O.B.
If you mean rounding the edges on shader level, there's a feature request about that:
https://github.com/LuxCoreRender/LuxCore/issues/132
But it is not yet implemented.
Re: round edges?
Posted: Thu Apr 23, 2020 9:32 pm
by kintuX
For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
Re: round edges?
Posted: Fri Apr 24, 2020 11:02 am
by Racleborg
For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
That's a cool idea!
Re: round edges?
Posted: Fri Apr 24, 2020 11:21 am
by jrgmll
kintuX wrote: ↑Thu Apr 23, 2020 9:32 pm
For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
Thanks!!!!!!! great!!!! i didnt know i could use it for luxcore