Difference between final render and viewport render

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Arcturus
Posts: 2
Joined: Wed Feb 26, 2020 8:46 am

Difference between final render and viewport render

Post by Arcturus »

I´m learning about light transport in luxcore und have found the following problem: if i render in viewport, my image looks very good, just as i wish. But the normal rendering ("F12") looks different, especially light rays.

Viewport:
Image

Standard render:
Image

I´m using Blender 2.82 und Luxcore 2.3 beta 2.
Attachments
Light_test 1_Lux.blend
(880.15 KiB) Downloaded 154 times
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B.Y.O.B.
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Re: Difference between final render and viewport render

Post by B.Y.O.B. »

I couldn't find the source of the problem yet.
The only thing that seems suspicious to me is that some of the objects have negative scales. When I apply the scale on these objects, the viewport render looks like the final render (so both show the problem of the missing light beams).

However, I couldn't really find a problem with the volume setup that would explain the missing beams.
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B.Y.O.B.
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Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
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Re: Difference between final render and viewport render

Post by B.Y.O.B. »

Ah, got it: After applying the negative scale, it is necessary to recalculate the normals.
Attachments
untitled.jpg
Light_test 1_Lux_fixed.blend
(880.82 KiB) Downloaded 148 times
Arcturus
Posts: 2
Joined: Wed Feb 26, 2020 8:46 am

Re: Difference between final render and viewport render

Post by Arcturus »

I´m very thankfull, this option i have to remember.
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