I´m learning about light transport in luxcore und have found the following problem: if i render in viewport, my image looks very good, just as i wish. But the normal rendering ("F12") looks different, especially light rays.
Viewport:
Standard render:
I´m using Blender 2.82 und Luxcore 2.3 beta 2.
Difference between final render and viewport render
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Difference between final render and viewport render
- Attachments
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- Light_test 1_Lux.blend
- (880.15 KiB) Downloaded 154 times
Re: Difference between final render and viewport render
I couldn't find the source of the problem yet.
The only thing that seems suspicious to me is that some of the objects have negative scales. When I apply the scale on these objects, the viewport render looks like the final render (so both show the problem of the missing light beams).
However, I couldn't really find a problem with the volume setup that would explain the missing beams.
The only thing that seems suspicious to me is that some of the objects have negative scales. When I apply the scale on these objects, the viewport render looks like the final render (so both show the problem of the missing light beams).
However, I couldn't really find a problem with the volume setup that would explain the missing beams.
Re: Difference between final render and viewport render
Ah, got it: After applying the negative scale, it is necessary to recalculate the normals.
- Attachments
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- Light_test 1_Lux_fixed.blend
- (880.82 KiB) Downloaded 148 times
Re: Difference between final render and viewport render
I´m very thankfull, this option i have to remember.