Edit: problematic node is Material Mix node slider.if I keyframe it on 0 at one frame, they I jump to another frame to keyframe it to 1, it doesn't animate the transition. instead it deletes the old keyframe and overwrite the new value
Animate node bug
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Animate node bug
While working on a very short delay animation our animator encounter this issue :
Re: Animate node bug
This looks like a Blender bug to me, I think I encountered it before.
It happens on all properties registered on custom nodes.
It happens on all properties registered on custom nodes.
Re: Animate node bug
noted thanks BYOB !
BTW is there a node to randomize for example Material_Mix /mix_factor slider ?
Re: Animate node bug
You mean random for each frame, or something else?
You could do that with a driver (I think, if those aren't bugged as well).
Or you could write a script with a pre-frame handler which changes the value.
You could do that with a driver (I think, if those aren't bugged as well).
Or you could write a script with a pre-frame handler which changes the value.
Re: Animate node bug
The animator said :
in cycles you have object info >random ,as node , and it gives a random value to every object with the same shader
Re: Animate node bug
Ah, random per object, you can do this with the object ID node in "normalized" mode.
- Attachments
-
- Capture.PNG (6.79 KiB) Viewed 2835 times
Re: Animate node bug
Thanks a lot BYOB.
Re: Animate node bug
Any solution or hack for this ?This looks like a Blender bug to me, I think I encountered it before.
It happens on all properties registered on custom nodes.
Re: Animate node bug
We have to check if there's a report about it in the Blender bug tracker, and if not, create one.
There's no way to fix this from outside.
There's no way to fix this from outside.