SOLVED - Bug with Bump that needs a different UV Channel (UV2 or other)

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juangea
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SOLVED - Bug with Bump that needs a different UV Channel (UV2 or other)

Post by juangea » Wed Feb 12, 2020 6:39 pm

We found a problem with bump and different UV channels.

We needed to use a secondary UV channel for a bump texture, but when you enable a different UV channel in the mapping node the bump disappears, this happens only with the bump, not with the color.

Check the pictures:
spheres_uv2.JPG
Last edited by juangea on Mon Feb 17, 2020 10:09 am, edited 1 time in total.

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Dade
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Re: Bug with Bump that needs a different UV Channel (UV2 or other)

Post by Dade » Sun Feb 16, 2020 10:12 am

But is this a LuxCore or BlendLuxCore problem ?
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B.Y.O.B.
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Re: Bug with Bump that needs a different UV Channel (UV2 or other)

Post by B.Y.O.B. » Sun Feb 16, 2020 11:34 am

It would be good to have a testfile.

juangea
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Re: Bug with Bump that needs a different UV Channel (UV2 or other)

Post by juangea » Mon Feb 17, 2020 10:09 am

We've been trying to recreate it, but it's working now, I'll be sure to recreate it again if we encounter it again.

Sorry for the false alarm, maybe it has been fixed in recent version and it was just a side-effect of other bug that has been solved already.

Thanks!

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