Clamping for AOV's

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Clamping for AOV's

Post by juangea » Thu Jan 30, 2020 7:05 pm

This is simpler I think.

Can we get clamping for AOV's ?

Right now it's impossible to assemble the same result with AOV's if we use clamping since we don't get clamped AOV's.

I would like to do this to show a different way of using OIDN by denoising different render components separatedly, in Cycles this delivers a much better result and we avoid loss of texture detail, but without AOV's that actually represent what composes the final picture we get I cannot assemble it :)

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