First i wonder o i can easily change smoke color in Luxcore ?
Also can we move from pointer to full node display when we add a new volume ? this way we don't have to move between multiple panel for single shader.
Smoke and volume
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Smoke and volume
My result is not good look the blue color down.
Re: Smoke and volume
If you scatter one color more than the others, the rest will pass through unscattered and create this look. It's the same as with the sky: blue light is scattered, the rest passes -> sky appears blue and sun appears yellow/red (the effect is stronger when the sun is near the horizon, since the distance through the atmosphere is greater).
I would recommend to use the absorption color instead and leave scattering color white.
I would recommend to use the absorption color instead and leave scattering color white.
Yes, the preset could be changed indeed.Also can we move from pointer to full node display when we add a new volume ?
Re: Smoke and volume
i had tested Absorption and was not very conviced by the result :
Re: Smoke and volume
Have you done a longer render where the noise is gone?
Re: Smoke and volume
Yes and the color output (purple) doesn't match my (Blue) input and i also get this gey smoke on top of purple one :
Re: Smoke and volume
Look the same :
Re: Smoke and volume
That's RT as well, you need to start a final render instead.
You could try to change the smoke precision from "half" to "float" and see if that helps.
You could try to change the smoke precision from "half" to "float" and see if that helps.
Re: Smoke and volume
same story CPU final render float :