tonemaping and active camera

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Post Reply
User avatar
lacilaci
Donor
Donor
Posts: 1969
Joined: Fri May 04, 2018 5:16 am

tonemaping and active camera

Post by lacilaci »

If you during rendering switch actvie camera in blender then tonemapping of currently rendered image also changes to settings of the active camera.

Can this be somehow fixed? It's not a terrible problem I think, but when I wanted to check composition of another camera while rendering I suddenly thought something broke in luxcore cause exposure was way off.
Post Reply