tonemaping and active camera
Posted: Fri Jan 03, 2020 9:38 am
If you during rendering switch actvie camera in blender then tonemapping of currently rendered image also changes to settings of the active camera.
Can this be somehow fixed? It's not a terrible problem I think, but when I wanted to check composition of another camera while rendering I suddenly thought something broke in luxcore cause exposure was way off.
Can this be somehow fixed? It's not a terrible problem I think, but when I wanted to check composition of another camera while rendering I suddenly thought something broke in luxcore cause exposure was way off.