Page 1 of 1

tonemaping and active camera

Posted: Fri Jan 03, 2020 9:38 am
by lacilaci
If you during rendering switch actvie camera in blender then tonemapping of currently rendered image also changes to settings of the active camera.

Can this be somehow fixed? It's not a terrible problem I think, but when I wanted to check composition of another camera while rendering I suddenly thought something broke in luxcore cause exposure was way off.