If you during rendering switch actvie camera in blender then tonemapping of currently rendered image also changes to settings of the active camera.
Can this be somehow fixed? It's not a terrible problem I think, but when I wanted to check composition of another camera while rendering I suddenly thought something broke in luxcore cause exposure was way off.
tonemaping and active camera
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.