Strange behavior of glass shader

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PetrT
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Strange behavior of glass shader

Post by PetrT »

Glass rendered diffrent with Bidir and Path OpenCl
Win 7 LuxCore Last build

Path OpenCL
001.png
Bidir
002.png
Fox
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Re: Strange behavior of glass shader

Post by Fox »

The clear glass has some issues with refraction not coming through without caustic cache, or bidir.
Just set the reflection to black and then you see the difference.
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B.Y.O.B.
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Re: Strange behavior of glass shader

Post by B.Y.O.B. »

This looks a bit like a claming issue, are you using clamping?
Can you upload the scene so someone can have a look?
PetrT
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Re: Strange behavior of glass shader

Post by PetrT »

don`t use clamping in this scene

try to set reflection color to black.it does not help

the problem was in visibility properties panel
specular rays for area light was disabled for default
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B.Y.O.B.
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Re: Strange behavior of glass shader

Post by B.Y.O.B. »

I guess you were using a daily build. Try the latest one, area lights should now again have specular ray visibility enabled by default.
PetrT
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Re: Strange behavior of glass shader

Post by PetrT »

thank you
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