Glass rendered diffrent with Bidir and Path OpenCl
Win 7 LuxCore Last build
Path OpenCL
Bidir
Strange behavior of glass shader
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Strange behavior of glass shader
The clear glass has some issues with refraction not coming through without caustic cache, or bidir.
Just set the reflection to black and then you see the difference.
Just set the reflection to black and then you see the difference.
Re: Strange behavior of glass shader
This looks a bit like a claming issue, are you using clamping?
Can you upload the scene so someone can have a look?
Can you upload the scene so someone can have a look?
Re: Strange behavior of glass shader
don`t use clamping in this scene
try to set reflection color to black.it does not help
the problem was in visibility properties panel
specular rays for area light was disabled for default
try to set reflection color to black.it does not help
the problem was in visibility properties panel
specular rays for area light was disabled for default
Re: Strange behavior of glass shader
I guess you were using a daily build. Try the latest one, area lights should now again have specular ray visibility enabled by default.
Re: Strange behavior of glass shader
thank you