Updated principled shader

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Fox
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Joined: Sat Mar 31, 2018 11:17 am

Re: Updated principled shader

Post by Fox » Mon Jan 06, 2020 8:57 pm


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lacilaci
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Re: Updated principled shader

Post by lacilaci » Mon Jan 06, 2020 9:17 pm

I like the picture on the right :D but what's this about (in layman's terms)

Fox
Posts: 382
Joined: Sat Mar 31, 2018 11:17 am

Re: Updated principled shader

Post by Fox » Mon Jan 06, 2020 9:31 pm

lacilaci wrote:
Mon Jan 06, 2020 9:17 pm
I like the picture on the right :D but what's this about (in layman's terms)
I don't know. I have 2 builds, one with rolled back commit. For this scene, the old seems better, but also i have the scenes crashing with old rolled back commit (but there was scattering scale 100000 and scene was 0.0026 meters in size), now i have scene 50 m and normal small scattering scales.

Fox
Posts: 382
Joined: Sat Mar 31, 2018 11:17 am

Re: Updated principled shader

Post by Fox » Fri Jan 10, 2020 5:21 pm

Installed fresh BlendLuxCore-latest-win64-opencl
Bidir.

There are swimming pool walls using air volume priority 0,
swimming pool floor using water volume priority 1.
All that is interacting with glass of juice on the right side of image.

Left side of image, water in swimming pool has also priority 0, like all the other volumes.
Volume priority.jpg

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