Env light cache
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Env light cache
Hey, did anyone try recently rendering an animation using env.light cache? Is it stable in animations now?
Re: Env light cache
Nice to see you back Laci.
The only thing i know about it is that there is a memory improvement planned for it.
The only thing i know about it is that there is a memory improvement planned for it.
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Re: Env light cache
From what I see in last LuxBlend persistant cache is not yet implemented (#293).
Re: Env light cache
Hmm... Persistent cache is still only good for camera motion. I need to move furniture parts etc
Another problem is pre-processing and I can only get max 30s per frame. 30s is doable without any preprocessing in luxcore... Can we go back to portals just so much less pain....
EDIT: to give you an idea, in one particular scene I have to wait for almost 2 minutes to get even the env. cache built. that's already like 4x slower I'm willing to spend on a full frame rendering
Another problem is pre-processing and I can only get max 30s per frame. 30s is doable without any preprocessing in luxcore... Can we go back to portals just so much less pain....
EDIT: to give you an idea, in one particular scene I have to wait for almost 2 minutes to get even the env. cache built. that's already like 4x slower I'm willing to spend on a full frame rendering
Re: Env light cache
Aside all the other problems I have with this env light cache, it also seems to alter light strength drastically...
no env cache env cache maybe related to clamping... Will post some testscene sometimes later, but I find this feature extremely hard to use and very unreliable and slow... The boost in rendering is just not worth the trouble, I rather render longer than deal with this.
no env cache env cache maybe related to clamping... Will post some testscene sometimes later, but I find this feature extremely hard to use and very unreliable and slow... The boost in rendering is just not worth the trouble, I rather render longer than deal with this.