Random per island

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Random per island

Post by lacilaci » Wed Dec 25, 2019 9:00 am

Hi guys, merry christmass to you all...

I'm wondering if in luxcore there is a similar function to cycles (geometry node->random per island)
Basically blender now allows to randomize values for nodes based on UV-islands.

For example a lot of floorboards are part of single mesh but each is it's own UV island, so you can use the geometry node's output(random per island) and drive color ramp value randomization to tweak each board color...

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