HI to all, I'm working with yacht development with Blender, and I'm involved with a nice opportunity to make something with Luxcore, but I'm totally a newbie even I know well this render engine, but never used for a real work only simple test. Now I have the necessity to simulate the ocean but with Cycles I'm satisfied with the result but with LuxCore I don't get the right result, can someone help me with the creation of a plausible water ocean shader?
Thanks..
Here my test. with a simple shader
And here my basic node..
Water ocean
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Water ocean
I made sample file with ocean modifier, it's 1000m x 1000m and 10m deep.
Blend
Last edited by Fox on Mon Dec 23, 2019 3:59 am, edited 1 time in total.
Re: Water ocean
create a cube instead of a plane, and put a white color for the transmission, add a homogeneous volume, make the absorption color blue, adjust density of scattering
Re: Water ocean
Thanks thanks for the shader info. I will try this, but my goal was a simple plane without thickness and with a wave made procedural if that was possible but if I find a great texture maybe is the better way for me..
Re: Water ocean
Looks like the ocean modifier does not have instancing.
With alt+d duplicating 1 ocean patch manually, the render was using 7200 MB memory for 5 000 000 000 poly ocean.
Re: Water ocean
Really wonder how the reference your following look like ?
Can we see the cycles one so maybe it is far more easier to help implement something in lux ?
Can we see the cycles one so maybe it is far more easier to help implement something in lux ?