Hi there,
saw these beautiful caustics on MentalRay the internet.
http://www.dma.ufg.ac.at/app/link/Tutor ... dule/17028
Can someone help me to optimize the scene in Luxcore as in the picture ?
I've been reading in the forum for hours, but my language skills are not enough!
My failed attempt
Thank you very much
Help for better Caustics
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Help for better Caustics
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Re: Help for better Caustics
The LuxCore render shows realistic caustics.
I don't know MentalRay but it seems there you can adjust caustic brightness.
In their image the caustics are totally overblown, look at the white half-moon under the rim, that's light shining through glass only (not liquid) on the ground, it should have the same brightness as directly illuminated ground, not more.
You can get it a little more pronounced by disabling world background light (HDRI).
I don't know MentalRay but it seems there you can adjust caustic brightness.
In their image the caustics are totally overblown, look at the white half-moon under the rim, that's light shining through glass only (not liquid) on the ground, it should have the same brightness as directly illuminated ground, not more.
You can get it a little more pronounced by disabling world background light (HDRI).