Reflections in Cycles and Luxcorerender ?

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denon100
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Reflections in Cycles and Luxcorerender ?

Post by denon100 »

Hi,
why do the reflections in Cycles and Luxcorerender look so different?
The whole glass is reflected in Cycles!

Thank you
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Test spiegelung.blend
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Cycles Spiegelung.png
Luxcore Spiegelung.png
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Dade
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Re: Reflections in Cycles and Luxcorerender ?

Post by Dade »

denon100 wrote: Sat Dec 14, 2019 12:38 pm why do the reflections in Cycles and Luxcorerender look so different?
The whole glass is reflected in Cycles!
You are using a spot light and, in LuxCore, spot lights are not intersectable light sources (see how there are no caustics ?). It looks like spot light in Cycles are intersectable: notice the vague caustics and the little highlights on the mirror. Does Cycles have a radius setting for spot lights ?

Anyway, just enable light tracing and you will start to have a more realistic rendering:

caustic.jpg

You have also set the glass reflection to (1, 1, 1) so a lot of light is reflected, reduce that value if you want more light transmitted and less reflected:

glass.jpg
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marcatore
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Re: Reflections in Cycles and Luxcorerender ?

Post by marcatore »

The problem is that you're facing some smoothing problem.

Try to set autosmooth on the reflector object or assign it an edge split modifier.
It should reflect like Cycles
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denon100
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Re: Reflections in Cycles and Luxcorerender ?

Post by denon100 »

Sorry, I thought that a piece of the reflection is missing!
In Cycles I see the whole glass as a reflection!

Thank you
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Luxcore Spiegelung2.png
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Dade
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Re: Reflections in Cycles and Luxcorerender ?

Post by Dade »

denon100 wrote: Sat Dec 14, 2019 1:46 pm Sorry, I thought that a piece of the reflection is missing!
In Cycles I see the whole glass as a reflection!
It is what Marcatore is talking about, if you set the object to flat shade, the reflection will start to be visible, you are interpolating normals over more than a 90 degree angles.
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B.Y.O.B.
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Re: Reflections in Cycles and Luxcorerender ?

Post by B.Y.O.B. »

The mesh has custom split normals, which aren't supported by BlendLuxCore currently.
You have to delete them to get the same result with Cycles and Lux:
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denon100
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Re: Reflections in Cycles and Luxcorerender ?

Post by denon100 »

Thank you very much, it can be so easy :)
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