Just wonder if there is a possibility to change blendluxcore default setting. There are some setting i have to repeatedly change everytime i'm working. especially for light and camera tonemapping.
Maybe there is a python file where i can just change default value once for ever ?
Blendluxcore Default
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Blendluxcore Default
Camera uses tone mapping from properties/imagepipeline.py lines 45-49
Lights use settings from properties/light.py line 97
and properties/light.py lines 132-133
Code: Select all
use_autolinear: BoolProperty(name="Auto Brightness", default=True,
description="Auto-detect the optimal image brightness")
linear_scale: FloatProperty(name="Gain", default=0.5, min=0, soft_min=0.00001, soft_max=100,
precision=5,
description="Image brightness is multiplied with this value")
Code: Select all
gain: FloatProperty(name="Gain", default=1, min=0, precision=4, description="Brightness multiplier")
Code: Select all
power: FloatProperty(name="Power", default=100, min=0, description=POWER_DESCRIPTION, unit='POWER')
efficacy: FloatProperty(name="Efficacy (lm/W)", default=17, min=0, description=EFFICACY_DESCRIPTION)
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Re: Blendluxcore Default
I have been talking to B.Y.O.B as I would like to have them changed as well.
About Light values:
https://github.com/LuxCoreRender/BlendL ... s/light.py
line 132 and 133
Not sure about 100W and Efficacy of 17lm/W as these values are as arbitrary as the current ones... If anything, I would rather use 10W and Efficacy 179lm/W. World default gain and Emissive nodes default gain would also have to use 179lm/W.
Isn't the Sun gain default to 1? This is correct to get proper illuminance brightness.
About Imagepipeline:
https://github.com/LuxCoreRender/BlendL ... ipeline.py
line 45 and 47.
EDIT: Martini beat me to it!
About Light values:
https://github.com/LuxCoreRender/BlendL ... s/light.py
line 132 and 133
Not sure about 100W and Efficacy of 17lm/W as these values are as arbitrary as the current ones... If anything, I would rather use 10W and Efficacy 179lm/W. World default gain and Emissive nodes default gain would also have to use 179lm/W.
Isn't the Sun gain default to 1? This is correct to get proper illuminance brightness.
About Imagepipeline:
https://github.com/LuxCoreRender/BlendL ... ipeline.py
line 45 and 47.
EDIT: Martini beat me to it!
Re: Blendluxcore Default
Wonderfull just going to try itCamera uses tone mapping from properties/imagepipeline.py lines 45-49
we also want some change there. but Devs are a bit overloaded sometimeI have been talking to B.Y.O.B as I would like to have them changed as well.
Re: Blendluxcore Default
I just created a Pull Request for the Tonemap default values, hope this will save them a bit of time.
I still want to get more information about the assumed default Efficacy before doing any change in there (viewtopic.php?f=4&t=1601)
I still want to get more information about the assumed default Efficacy before doing any change in there (viewtopic.php?f=4&t=1601)
Re: Blendluxcore Default
oops !
Last edited by Sharlybg on Mon Dec 09, 2019 12:54 pm, edited 3 times in total.
Re: Blendluxcore Default
So peacefull now.
Everything is set to work now a bit like Cycles. For thoses who want just copy/paste and replace theses python files in your folder :
\Blender\2.81\scripts\addons\BlendLuxCore-master\properties
Everything is set to work now a bit like Cycles. For thoses who want just copy/paste and replace theses python files in your folder :
\Blender\2.81\scripts\addons\BlendLuxCore-master\properties