alpha06 bugs

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Sharlybg
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Re: alpha06 bugs

Post by Sharlybg »

B.Y.O.B. wrote: Fri Mar 16, 2018 11:13 pm Can you upload a test scene?
Here it is thanks you for taking time to look it !

https://drive.google.com/open?id=1XnCW- ... Mpyv4VH2YE
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B.Y.O.B.
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Re: alpha06 bugs

Post by B.Y.O.B. »

I can reproduce it.
By the way, for others, this is how it looks without clipping:
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Dade
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Re: alpha06 bugs

Post by Dade »

But are you talking of camera clipping (near, fare and/or arbitrary planes) or border rendering :?:

P.s. http://www.luxrender.net/wiki/Border_Render
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B.Y.O.B.
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Re: alpha06 bugs

Post by B.Y.O.B. »

Camera clipping, in this case near/far.
The yellow area is a wall in front of the camera, the opening on the upper right is a window.
Near clipping is used here to look through the wall.
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Dade
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Re: alpha06 bugs

Post by Dade »

B.Y.O.B. wrote: Sat Mar 17, 2018 7:53 am Camera clipping, in this case near/far.
The yellow area is a wall in front of the camera, the opening on the upper right is a window.
Near clipping is used here to look through the wall.
It is a problem in light paths, they don't seem to be clipped by the near clipping plane. Upper right the eye paths, lower left the light paths:
clip.jpg
Going to fix this problem.
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Dade
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Re: alpha06 bugs

Post by Dade »

Dade wrote: Sat Mar 17, 2018 9:23 am Going to fix this problem.
I should have fixed the problem:
RGB_IMAGEPIPELINE.png
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Re: alpha06 bugs

Post by Sharlybg »

I should have fixed the problem:
Thanks you !
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