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Snow globe

Posted: Sun Nov 24, 2019 10:50 pm
by Racleborg
For creating a scene such as a ‘Snow globe’ what sort of Total Path Path Depth(Gloss,Diff, Spec) settings should be used to ensure that the objects inside the globe are clear(in an animation, if that makes any difference to the requirements) ? Also, is Path Opencl suitablefor this type of scene or should BIDI be used? Many thanks

Re: Snow globe

Posted: Mon Nov 25, 2019 7:51 am
by Sharlybg
If i've to make a choice i will go for something like :

Max path deph == 16 or 24

but if performance is an issue as it is always the case in animation. i will go for :

Max path deph == 8 or 12

and use hybrid glass to make it efficient to render.

Re: Snow globe

Posted: Mon Nov 25, 2019 10:16 am
by Racleborg
y Sharlybg » Mon Nov 25, 2019 7:51 am

If i've to make a choice i will go for something like :

Max path deph == 16 or 24

but if performance is an issue as it is always the case in animation. i will go for :

Max path deph == 8 or 12

and use hybrid glass to make it efficient to render.
Thank you, I'll give those settings a try. :)