And a BIG BIG thank you for your help!
So far, so good. I'll treasure this advices, and asap, i'll try those!
Thank you again
Luxrender vs Cycles NOISE
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Luxrender vs Cycles NOISE
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Re: Luxrender vs Cycles NOISE
Sharly, i understood all but this:
Not sure about thicked walls meaning.
Are u referring to faces with solidify modifier? to add thickness?
Or simply to have joined faces?
Thank you.
Code: Select all
4__ always use thicked walls. will save you a lot headache.
Are u referring to faces with solidify modifier? to add thickness?
Or simply to have joined faces?
Thank you.
- do more with less -
Re: Luxrender vs Cycles NOISE
Do not use a flat rectangle to model a wall but use a box (so the wall has some real thickness/depth like a real wall).c3kkos wrote: ↑Thu Nov 21, 2019 3:51 pm Sharly, i understood all but this:
Not sure about thicked walls meaning.Code: Select all
4__ always use thicked walls. will save you a lot headache.
Are u referring to faces with solidify modifier? to add thickness?
Or simply to have joined faces?