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Weird result with SSS

Posted: Mon Oct 28, 2019 6:02 pm
by Lights_and_Shadows
idk if I'm doing something wrong here, but I'm getting a weird result with subsurface scattering with the latest release for Blender 2.8

I'm using this node setup:
luxcore_issue.png
I would have figured that the material would be a nice white with maybe some orange on the edges (That's a Pointiness node attached to the color mix), but instead I get this in the viewport:
luxcore_issue_view.png
This has me scratching my head lol

Re: Weird result with SSS

Posted: Mon Oct 28, 2019 6:03 pm
by Lights_and_Shadows
If it helps, I'm using Bidirectional with both eye and light depth to 100. HDR only for lighting

Re: Weird result with SSS

Posted: Sun Nov 03, 2019 3:15 pm
by Lights_and_Shadows
Found my issue. It was related to normals. Also found out there were a *lot* of doubled vertices in that particular object for some reason. All good now.