Weird result with SSS

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Lights_and_Shadows
Posts: 37
Joined: Thu Jan 18, 2018 3:40 pm
Location: United States

Weird result with SSS

Post by Lights_and_Shadows » Mon Oct 28, 2019 6:02 pm

idk if I'm doing something wrong here, but I'm getting a weird result with subsurface scattering with the latest release for Blender 2.8

I'm using this node setup:
luxcore_issue.png
I would have figured that the material would be a nice white with maybe some orange on the edges (That's a Pointiness node attached to the color mix), but instead I get this in the viewport:
luxcore_issue_view.png
This has me scratching my head lol
Windows 7 Professional, x64
Intel Core i7 6700K, 4GHz
EVGA GeForce GT740 Superclocked, 4GB GDDR5
32GB RAM DDR4 (approx. 80GB with pagefile active)
RAID 0 configured HDD setup (2x 500GB Seagate Barracudas)

User avatar
Lights_and_Shadows
Posts: 37
Joined: Thu Jan 18, 2018 3:40 pm
Location: United States

Re: Weird result with SSS

Post by Lights_and_Shadows » Mon Oct 28, 2019 6:03 pm

If it helps, I'm using Bidirectional with both eye and light depth to 100. HDR only for lighting
Windows 7 Professional, x64
Intel Core i7 6700K, 4GHz
EVGA GeForce GT740 Superclocked, 4GB GDDR5
32GB RAM DDR4 (approx. 80GB with pagefile active)
RAID 0 configured HDD setup (2x 500GB Seagate Barracudas)

User avatar
Lights_and_Shadows
Posts: 37
Joined: Thu Jan 18, 2018 3:40 pm
Location: United States

Re: Weird result with SSS

Post by Lights_and_Shadows » Sun Nov 03, 2019 3:15 pm

Found my issue. It was related to normals. Also found out there were a *lot* of doubled vertices in that particular object for some reason. All good now.
Windows 7 Professional, x64
Intel Core i7 6700K, 4GHz
EVGA GeForce GT740 Superclocked, 4GB GDDR5
32GB RAM DDR4 (approx. 80GB with pagefile active)
RAID 0 configured HDD setup (2x 500GB Seagate Barracudas)

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