Texture colour spaces

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jgrover110
Posts: 47
Joined: Tue Apr 17, 2018 1:07 pm

Texture colour spaces

Post by jgrover110 »

When textures are used in Luxcore, are they assumed sRGB or is a simple gamma transform used? Can I define the colour space the image texture is in as I can in cycles? I am using ACES and need my image textures to be in ACEScg colour space so I need to be able to define this on my texture nodes.
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Egert_Kanep
Posts: 237
Joined: Tue Mar 13, 2018 10:34 am

Re: Texture colour spaces

Post by Egert_Kanep »

If you want to use aces. I recommend to convert texture to acescg before importng them to Blender. That way you can use gamma1 on image textures.

As for the moment there does not seem to be a way to specify colorspace with other methods.

Using pre converted textures gave good results, so it should work
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