Camera settings for: viewing through camera lens model

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Lights_and_Shadows
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Camera settings for: viewing through camera lens model

Post by Lights_and_Shadows »

I've embarked on this road once before, back with the old engine, but I feel like I need a refresher -- what camera settings should I use if I wanted to test a physical camera lens model? Or rather, what would I require besides glass lenses?
Windows 7 Professional, x64
Intel Core i7 6700K, 4GHz
EVGA GeForce GT740 Superclocked, 4GB GDDR5
32GB RAM DDR4 (approx. 80GB with pagefile active)
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FarbigeWelt
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Re: Camera settings for: viewing through camera lens model

Post by FarbigeWelt »

I placed a thin Matte transluscent box at the position of camera‘s model image plane. To find its exact position I have set a box around the camera model. The box had a Null material with clear volume air as external and homogeneous air as internal volume. Scattering size was about 0.01. Then I have placed scene camera looking at Matte transluscent box and have adjusted and optimized camera‘s properties using viewport rendering on CPU.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
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