When sun has a specific rotation default cube appears red?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
When sun has a specific rotation default cube appears red?
I might be missing something here but: All used colors in the .blend are white, but somehow the cube appears orange/red. Rotating the cube doesn't fix the problem. Rotating the sun fixes the problem. The further sun rotates from [90,0,0] the more correct the color is.
- Attachments
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- test16.blend
- Some parameters might not be the default, but the problem should be replicated with any sun with the specific rotation (world surface light set to none, to be more visible).
- (653.02 KiB) Downloaded 134 times
Re: When sun has a specific rotation default cube appears red?
Also a sun rotation of [-90,0,0] causes the same problem too
I also remember about almost a year ago I think, that I got somehow very red lights in a .blend that had 1 laser light with rotation [-90,0,0]. So this problem might not be new
I also remember about almost a year ago I think, that I got somehow very red lights in a .blend that had 1 laser light with rotation [-90,0,0]. So this problem might not be new
Re: When sun has a specific rotation default cube appears red?
The Sun/Sky lamps both use the rotation of the sun lamp to adjust their colour, try using a distant lamp instead?
https://wiki.luxcorerender.org/Lighting#Sun_and_Sky
https://wiki.luxcorerender.org/Lighting#Sun_and_Sky
Re: When sun has a specific rotation default cube appears red?
Ah this makes sense, thank you